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Spells of Genesis Creators Talk Blockchain Card Games

Spells of Genesis Creators Talk Blockchain Card Games

"Spells Of Genesis" (SoG) is a strategic card game that uses Counterparty assets and Bitcoin to track players and their card inventories. SoG makes for a really ...

Transcription

What's up, party people? Chris DeRose here, Community Director of the Counterparty Foundation. In this video, I'm taking a departure from my usual style to do a Google Hangout Interview with a group that is using Counterparty for their game. The name of the project is the Spells of Genesis. With me here, I have Koji [SP], Shaban, and Nim, who will introduce themselves personally here in just a second. So let's get started. All right, guys.

Welcome to my channel. We've talked a little bit about this project at some level, but why don't we get the basics from you guys. Tell us a little bit about what is the Spells of Genesis. Spells of Genesis is a trading card game for mobile's platform and probably PC platform as well, in the future. We are from Everdream Soft company, gaming company launched in 2010. We have the track record of a game called Moonga, M-O-O-N-G-A, who's a, let's say, hardcore trading card game with like magic together in simpler, because it's for mobile platform but a little bit more hardcore.

So we've been doing Moonga for four years now, and when we started in with Moonga in 2010, even before, it was a big opportunity. The mobile game markets was very interesting and emergent. There was no free to play games at that time. There's no in-app purchases in game. We were among the first of doing a free game where you can buy more card, more item in game. At that moment, it was pretty revolutionary, if I can say, because it very easy to get downloads because the game was free compared to other things that are available on the market.

At the same time, we could monetize and make a bit low marketing budget. So that was at that time, actually. Now today, the markets, the gaming market, especially the free to play market is completely crowded. So now there is big players like Blizzard, Mishard Stone [SP] and other big names, and it's hard to compete with them without innovating. So innovating was always in Everdream Soft's DNA, so going where people are not yet already and opening new ways, new interesting ways for the gaming industry in general and for innovation. So while we were doing Moonga, we noticed that some player were trading card for real money.

So in the game, people can try trade cards with the in-game currency, and some players spend real dollars, like we heard $1000 for one card. So they trades with real money under the table, if I can say, even if it's not allowed by our term of service. Then if something goes wrong, they go back to the support and say, "Hey, my account was hacked. Someone stole my card," etc. You don't want to trade this card for a very low amount of in-game currency, so it starts to get problematic. So instead of trying to kill the free market, the free trade, with the emerging of Bitcoin, it was very big opportunity to allow people to trade in a decentralized way.

So we are not in the middle, we're not a game bank, we are not holding people token of value, but they can do whatever they want with it. They can trade it. They can do whatever they want to do with be assets. And the blockchain technology actually allows to do that, and we believe that it's only the beginning Of course, so one of the things that I see, one of the things that I believe with Counterparty is that when you decentralize these things, you now allow for then an entire environment to sprout outside of your silo. What I typically see is that people will go ahead and create their own ancillary sites that aren't officially sanctioned, but they offer a lot of potential benefits. Is that your expectation with the economy of your game? Is that what you're trying to foster? I'm not sure I get completely your question? I think what I'm trying to ask is what I anticipate will happen is that people will have a lot of companion sites that can interact now with your game, because you've decentralized, because you've moved it out of your little product space.

Is that you are expressed intent or is that not something you're even looking to do per se? Is it your goal to just have to use the Counterwallet software exclusively? Yes, it is. The goal is to have something very open. We want to sell our assets like you sell cards in the physical world. So in the physical world, you create card, you print them, then you sell them, and people do whatever they want with the card. They can play another game, change the rule, do different thing. The token, the card, the physical card, they have it in some place and they can do whatever they want with it.

And with people asset, we can do something, we can do the same thing, we can allow people to do whatever they want with their token and we, as a company, we always sell those token. And then if they want to build websites, to partner other software where you can trade your cards or you can manage your card, view your card, so this is completely up to the player. This is one thing, Another thing that is very interesting with the crypto assets if the underlying value they have. We want to create a product, a game where the players or the early believers are incentivized to communicate around the game, 'cause if a lot of players play, then their card might be more rare or more valuable. So they are also incentivized to communicate around the product. And the last thing that will come, maybe after, will be ability for player to create their own contents, level, specific card, or something.

They can issue their own assets, and they can try to sell or trade their own assets in the game engine. If I create a wonderful level, I specify it as a Counterparty asset, and then if people like it, they will buy the asset. So then the economy completely changed. It's not only from the company to players, a company selling thing to players, but it's also players producing their own content and with the markets, I cannot value. So tell me a bit about how that work then. Are you going to issue assets for each card in the game, and then are users is going to be able to issue their own assets as well that will have like an API that will hook into the game? How do you envision that working from a programming standpoint? So for the beginning, it's gonna be just us producing assets.

The initial idea would be to be have all card assets as a Counterparty asset. So when you have your card collection, what you do is you to connect your game to wallet public API, public key, and then the game will list all your assets and the game will allow you to play the card that are your wallet. It has to define if we're gonna do this only for rare cards or specific cards or for old cards. We are going to balance this according to the off-chain, if we want to do off-chain transaction or not, not weekly different, but initial idea about everything to us. Will users then be assigned a public key when they attach the application for the first time and they're asked to write that down and that will follow them, I suppose, thereafter. Is that going to be their user ID for the game? Or is the user ID going to be a moniker, like Warrior 13, and under that Warrior 13, there will be a public key is attached? No, each player have one wallet or one public key.

And he will put all his assets in this wallet. So everything that is in the wallet will be playable in game. And it can be not only cards. For example, it can be a beta access. So for example, if you want to put the closed beta, you receive a beta access token. If you got it in your wallet, then games unlock and you can play.

If you don't have it, you cannot play. If you want to sell your beta access, you can sell it. It can be really anything Is there in-game currency and will that be attached to all the Counterparty? Can you talk about that a little bit? We have the BitCrystal, though the BitCrystal is for our crowd sales, so the idea is we want to share the success of the game, so we create BitCrystals. These BitCrystals will have a value according to the number of demands of those BitCrystal, and the demand comes from the sales. Each time someone buys something on the App Store, they want a pack of card, so they pay with U.S.

dollar to Apps Store and the Android Google Play market, because it's mandatory. We have to comply to this in order to be present in this store. And at the same time, when someone want to buy a pack of card, we have to issue digital asset. So we buy BitCrystal that we sold during the crowd sale. We buy back BitCrystal and we burn this BitCrystal in order to generate a pack of card. Gotcah.

Okay, and tell me about the crowd sale. What's your goal there? How do you envision that going down and how much you need? Start talk about that for a little bit for me please. For the game development, we started to raise US$300,000. This will allows us to do the game, how we envision it so far in the game design document. So it's pretty solid basis to do the game. We can go a little bit under that.

So for example, we thought that if we do only the solo game, it will cost US$100,000, and then if we want to add new feature, it will reach a maximum of $300,000 for the development. We still have emergent, so we can sell more of those coin and all the dollars that we get over that will go to more marketing, more communication, do better feature, do more events, in-game givens and translation and localization for different markets. So the game will be sold as well though. Was that not the intent to sell it on Android and iOS platforms? Yes, the game will be a free to play, because today, the best way to go is doing a free to play. So we tend to maximize the number of downloads and we target to have a conversion of player who becomes then buyers. The buyers, usually it's around 5% to 10% of the user base.

Those people will make the financial success of the game. So they will be able to buy new character, new cards, from the regular App Store or Google market. The more player buys, the more value will have the BitCrystal, because demands will go higher. And then as we burn more BitCrystal, being early is getting more interesting. Gotcha. Did I answer your question, sorry? No, you did.

I'm still a little bit unclear about the how the burning of the BitCrystals is intended to work exactly. Can you describe the function burning provides in the BitCrystals economy? Is that how things are purchase then? Can you clarify that a bit for for me? Yes, definitely. We have something that we called now Gutenberg, it's a platform that issue digital asset. This is Gutenberg digital asset server. We have in other hands, we have Spells of Genesis was the game and here we have App Store, Android market. So when player plays the game, Spells of Genesis, they will need assets to play the game.

So some assets are given for free. And as you are free player, you receive some character by playing, etc. If you want premium assets, then you have the asset from the App Store. We receive the money. So for example, you spend $10 for a specific character. We receive, as a company, $10 value of fee, the currency.

At the same time, we go to the market and we buy $5 value of BitCrystal. We get this $5 value and go, and then we set this BitCrystal platform Gutenberg and then the platform Gutenberg will create for us a digital asset representing the specific character. So this way, we took $5 value of BitCrystal from the market. So we received $10 and we gave back to the BitCrystal market $5. Okay. Tell me little more too about the crowd sale.

Are you doing this on your own? Are you partnering with Quidify [SP]? Are you partnering with Kickstarter? How do you intend to move forward? Is it a public thing? Can we say it already? if you can't say it, that's fine. I would like to publish this whole interview in full, so if you're unsure about it, I don't want to blow your cover. How about this, when will you have that information for us? Something I hope we will setup everything by next week, but we are going to be on Quidify. Okay, great. Glad to hear it. You're working with the Tom and the crew over there, have they been easy to work with so far? Yeah, yeah, perfect.

They give us a lot of interesting output on how to do it, how to manage the communication, the legal carts and that's the one. We're also working closely with Japan. We are going to have probably a partnership with another company who do a card game and who's very interested in the platform. So this is not finalized yet, but it could be very interesting. This would probably be question for the Koji here, but I want to start to wrap up some of this. What actually led you do Counterparty specifically when you were evaluating the crypto space? Why Counterparty not Mastercoin or Colored coin, is that your question? Yes, correct.

Tell me about that decision. Okay, why Counterparty, because in my opinion, Counterparty has the best features in terms of decentralized exchange. The exchanging features are the best among Mastercoin or Colored coin. So our platform needs an ability to trade game assets securely, and I think Counterparty fits the bill the most. It's the most used and trusted platform so far, in my opinion. Yeah, that's why we choose Counterparty and that's why I'm, personally, the most interested in Counterparty.

Certainly, I feel that way, so I'm glad to hear that you share my enthusiasm for the project. Koji, you are a developer in this project yourself? Yes, I'm helping as necessary in Japan, and also Shaban mentioned a little bit, about we're in discussing about working together to create a new type of game asset platform, game asset exchange platform where different games, inter-game asset exchange, basically. So before, it was not easy to move your asset from Game A to Game B, right? But using open Counterparty protocol, it's much easier now to move your asset from Game A to Game B on an open protocol. So we're thinking of creating a platform where players move their assets and game publishes can maybe promote together or work together from maybe different game genres or stuff that had never been done before. I hadn't really thought about that, but it is an excellent point. It's a very, very good point.

And I think that with Counterparty, a lot of these projects to, you're really giving a lot more power to the users and I would expect that that would give them more faith in the platform because they know what they're getting, which is unlike some other games where the rug can be pulled out from underneath you at any time, and all that you've invested could just be thrown out the door. I would like to see that... Before, yeah, If you invest in one game then you want to move to another game, you can't really do that. Everything you pay for for Game A cannot be moved to another game, right? Right.

But now, using Counterparty, so you actually can move some of the value to another game or vice versa or trade or maybe even convert it to Bitcoin, if you want. So it's all up to players and it's possible with the Counterparty protocol, basically, the exchange features. So I'm very excited about that actually. Yeah, you guys are getting me excited. I think that this is a really cool project. I've actually played a lot of board and card games.

I'm looking behind me, on the other wall here, it's my collection of games here. In card space, I did a lot of Dominion for a while. But I love my strategy games, Catan, these types, Agricola, Citadels. Actually, that's a card game. But in fact, before I started my weekly meetings down here in South Florida, we had basically board and card game night, and that turned into Bitcoin nights. So when I saw your project, I was like oh, this could be really, freaking cool.

So I'm probably going to be one of players here. Certainly, you got me really interested. Cool, guys. Is there anything else that you wanted to state specifically or any announcements you want to make or you want to just tell people where they can go to find out more information? Sure, so we are very excited with this project. We do think beyond Spells of Genesis, the whole economy, game economy, or economy in general will change with decentralization. We people are entitled to the products and they are also ambassador, they can produce their own content.

And this is the real, new economy. We still will start with Kickstarter and products that were (bitch?), but the crypto asset really brings the barriers beyond that. And Spells of Genesis, we are happy to be among the innovators. If you are interested in how a game can be decentralized, and if you want to contribute, to say, "Hey, I was the first in this new economy. I was the first player, backer of this kind of game," don't hesitate to visit to spellsofgenesis.com.

Give your feedback. We're also very open to feedback. We really consider this not only our game, but everyone's game. So feel free to give your inputs and join us. Thank you so much, everyone. That basically wraps up this interview.

For people who are watching my channel, this is maybe the first video you've seen and you want to see some more interviews, some more questions answered about Counterparty and Bitcoin, feel free to subscribe to the channel. If you have some question for me or you have some questions about Spells of Genesis that maybe I can answer, leave it the comments below or tweet on Twitter. Later, party people.